PorkChopExpress

ummm, its what I do..... leave a comment at the beep.

Thursday, January 06, 2011

Animation_DemoReel2011

shot list.

shot1&2_dialogue test. princess leia defends herself. scene done using maya2008 with the norman rig. set built and modeled in maya 2008. I animated all characters and props.

shot3 _weight test. garbage man stuggles with trash. I animated the character and props. scene done using maya2008 with the norman rigs. set, props and vehicles build in maya2008 and textured in photoshop cs4

shots6/11_short film "dandycandy" a dog and his lost love. I set up shots and animated everything within the scene.I handled all character modeling as well as props. I rigged all props and vehicles. character rigging was handled by simon thomas. I also animated all cameras and produced all textures.

Saturday, January 01, 2011

dec animation

Tuesday, December 14, 2010

animation_reel_dec14, 2010

shot list.

shot1&2_dialogue test. princess leia defends herself. scene done using maya2008 with the norman rig. set built and modeled in maya 2008. I animated all characters and props.

shot3_cycle animation 1. Indie runs from thuggee cult member. scene done using maya2008 with the norman rig. simple props built in maya. I animated all characters and props.

shot4_ weight test. garbage man stuggles with trash. I animated the character and props. scene done using maya2008 with the norman rigs. set, props and vehicles build in maya2008 and textured in photoshop cs4

shot5_ dog run cycle. I animated the character running. mortimer rig designed, modeled and texutred by me. rigging done by simon thomas.

shots6/13_short film "dandycandy" a dog and his lost love. I set up shots and animated everything within the scene.I handled all character modeling as well as props. I rigged all props and vehicles. character rigging was handled by simon thomas. I also animated all cameras and produced all textures.

Sunday, December 05, 2010

layoutreel

shot list

shots 1-24 "Robo Peck" Back at the Barnyard- Nickelodeon.(Jan. 16, 2010)

Robot versions of Otis and Peck duke it out in the town sqaure. The layout team was given one week to set up each episode. The asset department provided sets, rigged characters and props. Working with 2D storyboards I set up all cameras and compositions. I also animated all characters to provide a general sense of the scene for the director and overseas studios.

shots 25-51 "Arcade of Doom" Back at the Barnyard- Nickelodeon.(Jan. 16, 2010)

Snotty Boy and Otis run a tight maze in a lazer tag match for a "zbox 360".The layout team was given one week to set up each episode. The asset department provided sets, rigged characters and props. Working with 2D storyboards I set up all cameras and compositions. I also animated all characters to provide a general sense of the scene for the director and overseas studios.

shots 52- 65 "Back at the BOOyard" Back at the Barnyard- Nickelodeon. (Oct.25, 2009)

Otis is haunted buy the ghosts of his friends while on the run from a Halloween boogieman! The layout team was given one week to set up each episode. The asset department provided sets, rigged characters and props. Working with 2D storyboards I set up all cameras and compositions. I also animated all characters to provide a general sense of the scene for the director and overseas studios.

shots 66-73 "Dandy Candy" End sequence-short film work in progress oct2009-2010

Dandy Candy is the story of a greedy candy loving dog chasing the ultimate jackpot. The end sequence envolves the dog chasing down and finally catching the trash truck carrying the biggest bag of candy he's ever seen. On this project I storyboarded, designed, modelled, textured, animated everything. The character was rigged by simon thomas. I rigged all props and vehicles.

Tuesday, November 30, 2010

animationupdate

shot list

shot1_dialogue test. Indie is accused of stealing. scene done using maya2008 with the norman rig. set built and rendered in maya 2008.

shot2_cycle animation 1. Indie runs from thuggee cult member. scene done using maya2008 with the norman rig. simple props built in maya

shot3_ weight test. garbage man stuggles with trash. scene done using maya2008 with the norman rigs. set, props and vehicles build in maya2008 and textured in photoshop cs4

shots4/10_short film "dandycandy" a dog and his lost love. I set up shots and animated everything within the scene.I handled all character modeling as well as props. I rigged all props and vehicles. character rigging was handled by simon thomas. I also animated all cameras and produced all textures.

Monday, November 29, 2010

render

Monday, November 15, 2010

layout_reel2010-nov

shot list

shots 1-24 "Robo Peck" Back at the Barnyard- Nickelodeon.(Jan. 16, 2010)

Robot versions of Otis and Peck duke it out in the town sqaure. The layout team was given one week to set up each episode. The asset department provided sets, rigged characters and props. Working with 2D storyboards I set up all cameras and compositions. I also animated all characters to provide a general sense of the scene for the director and overseas studios.

shots 25-51 "Arcade of Doom" Back at the Barnyard- Nickelodeon.(Jan. 16, 2010)

Snotty Boy and Otis run a tight maze in a lazer tag match for a "zbox 360".The layout team was given one week to set up each episode. The asset department provided sets, rigged characters and props. Working with 2D storyboards I set up all cameras and compositions. I also animated all characters to provide a general sense of the scene for the director and overseas studios.

shots 52- 65 "Back at the BOOyard" Back at the Barnyard- Nickelodeon. (Oct.25, 2009)

Otis is haunted buy the ghosts of his friends while on the run from a Halloween boogieman! The layout team was given one week to set up each episode. The asset department provided sets, rigged characters and props. Working with 2D storyboards I set up all cameras and compositions. I also animated all characters to provide a general sense of the scene for the director and overseas studios.

shots 66-75 "Iron Otis" Back at the Barnyard- Nickelodeon. (Oct.6, 2009)

Otis tries to save Peck from become Chef Big Bones' new dish in a tv slap fight. The layout team was given one week to set up each episode. The asset department provided sets, rigged characters and props. Working with 2D storyboards I set up all cameras and compositions. I also animated all characters to provide a general sense of the scene for the director and overseas studios.


Sunday, October 31, 2010

more practice

Thursday, October 21, 2010

3d weight test

Tuesday, September 28, 2010

layout_reel2010

Shot List

shots 1-31. Short film "Dandy Candy" work in progress

Dandy Candy is a short film I started to help improve my 3D skills in a general sense. I designed all aspects of the film using Photoshop and Maya 2008. I modeled every asset within the film. All animated scenes were done by me using Maya 2008 or adobe premiere pro. I rigged all props and vehicles using Maya 2008. The character rigging was handled by Simon Thomas. I textured every asset myself using Maya 2008 and Photoshop.

shots 32-67 "Back at the Barnyard" -Nickelodeon

I have used shots from episodes “Iron Otis” (Oct. 6, 2009), and “King Kudd” (Oct. 7, 2009). The layout team was given one week to set up each episode. The asset department provided sets, rigged characters and props. Working with 2D storyboards I set up all cameras and compositions. I also animated all characters to provide a general sense of the scene for the director and overseas studios.

Saturday, June 05, 2010

new dialogue test

Tuesday, March 16, 2010

100% first pass

so I'm finally done with first pass. now I get to go back and fix things like anim problems, rigging issues and adding and subtracting story elements. I may end up altering the whole hair thing. possibly adding in a cigarette butt or a dust ball or something. also gonna fix the ring on the bag in shot 1 so that it actually has some flexibility with clusters. also gonna start work on texturing and preping for lighting.

Saturday, March 06, 2010

home stretch......

Tuesday, February 23, 2010

70ish%

almost there with the first pass at animation.....trying to get as much as I can animated before the end of the month.......cross your fingers

Monday, February 08, 2010

more stuff

just updating with more anim, new textures and a leash

Thursday, January 28, 2010

progression

meant to post this back on the 20th but never got around to it

Sunday, January 24, 2010

anim

more tweeks.

Tuesday, January 12, 2010

updated shots

started back up on a my film. the last shot is still a work in progress

Monday, December 21, 2009

now on to pressing matters

I've added a few things like eye blinks and expressions along with a few new shots. since I am currently looking for work I'll be taking a short break from the film to work on a few dialogue tests for my demo reel. enjoy!

Monday, December 14, 2009

more anim work

s0 since I've been home sick I've spent the majority of my time either hacking up greeen crap, listening to my ipod, watching tv or working on my animation. heres an update.

Tuesday, December 08, 2009

progress....

just got to a decent enough place with the anim where I felt I could post it. still got to tweek some things. probably add clusters to the bag so I can get a little push and pull.

Sunday, November 29, 2009

COLOR CHOICES

since I have to put off animationg for a few more days I was trying to figure out what color I should use for the lolly pops. I colored each one red before, but I'm afraid it will look to much like sticks stabbed into his face. the different color choices are probably going to be limited because of what will stand out on mortys face. I may also decide to go for multiple colors........

setbacks,but still got stuff done












probably do more to it later,but for now it doesn't look half bad

Wednesday, November 25, 2009


Tuesday, November 24, 2009

after starting my skinning over......


I'm almost done!!!!

Saturday, November 21, 2009

newly update demo reel with some different stuff.

Sunday, November 15, 2009

so close to animating I can taste it!


Monday, November 09, 2009

slowly working







Tuesday, October 27, 2009

teetth




Sunday, October 18, 2009

just some progress on the texture front.